Feb 10, 2009, 04:19 AM // 04:19 | #1 |
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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how does CONTAGION work?
(60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6% maximum Health each time this happens.
it doesn't say anything about the length of the condition on the enemy. do they gain the same length that you have? or is it a standard few seconds? or what is it? like if you were crippled for 15s, would they be crippled for 15s? thanks |
Feb 10, 2009, 04:24 AM // 04:24 | #2 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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They get the exact same stats for the condition. I believe the only thing that would change this would be a weapon with a condition mod. So if you had a Barbed sword equipped and were hit for Bleeding for 10 seconds, the enemies would be Bleeding for 13 seconds (+33% duration). Never tested it to be sure, but I know Plague Touch works this way, where a weapon mod can increase the duration you transfer.
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Feb 10, 2009, 05:20 AM // 05:20 | #3 |
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Those condition extending mods actually increase the amount of daze you get for using [Heabutt], and increase it again when you send it. Not sure if that happens when you recieve all conditions in any scenario, or just from using headbutt, but it sure would help.
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